There was a lot of shrieking about the episodes being a bit short, but when you bear in mind that each episode costs $8.95 (or exactly £4.56 according to Google), this criticism doesn’t really stand up. Cue an investigation into Santa’s workshop, to find him threatening his elves with a machinegun. The situations the titular heroes find themselves are all brilliantly stupid – season two opens with them being sent a giant, murderous robot as a Christmas present, leading them to believe that Santa himself has gone rogue. And there’s absolutely no harm in that, especially not when the series is headed to the Wii, which we reckon will be a perfect fit for it. The game itself is a very laid-back affair, and mostly consists of wandering about, clicking on things, chatting to people and solving puzzles. And it worked – the episodes were all a lot of fun, and the developers stuck to the release schedule, so fans of the game were treated to new episodes on a regular basis. The lovely chaps at TellTale then made a long-awaited sequel to it last year, the twist being that the game was released in a series of ‘episodes’, like a TV show, lasting only a few hours each. Sam & Max was an old but fondly-remembered LucasArts point-and-click adventure, starring a massive dog and a mental rabbit as a crime-solving duo. If you’re too lazy to do that, then you can at least shut up and listen for a minute. Almost identical, in fact.Įh? You haven’t played the first season? Well, perhaps you should stop wasting everyone’s time and get on the TellTale website, where you can download episode four for free. It’s just that, two episodes in, the second season of Sam & Max is so far very much like the first. Not wanting to show any disrespect to TellTale Games – lord knows they’re still pretty much single-handedly saving the point-and-click adventure, not to mention proving that episodic content does work.
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